The Outer Worlds: 5 Cool Facts We Learned About The Game

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The Outer Worlds: 5 Cool Facts We Learned About The Game
The Outer Worlds: 5 Cool Facts We Learned About The Game

Video: The Outer Worlds: 5 Cool Facts We Learned About The Game

Video: The Outer Worlds: 5 Cool Facts We Learned About The Game
Video: Outer Worlds: 10 Things The Game DOESN'T Tell You 2024, March
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The Outer Worlds does not take place on Earth, but in the distant space colony Halcyon. This in turn consists of two planets: Terra 2 and Monarch. The former is firmly in the hands of the Corporation and therefore offers structure and something like relative security - as long as you dance to the tune of those in power.

Monarch, however, is much wilder and less human-shaped. Here you will meet numerous, dangerous, extraterrestrial beasts, which inexperienced colonists should quickly fear.

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You can travel between the two colonies by spaceship - however, this can be compared to a fast travel system. There will be no free exploration of space, such as in No Man's Sky. Nevertheless, you should also be able to discover additional locations in space, such as other spaceships or asteroids.

Diplomats have more to do

A great feature in Fallout: New Vegas and other obsidian games was the eloquence. Players with a silver tongue could sometimes complete quests within a dialogue or avoid difficult battles. Sure that this will also be possible in The Outer Worlds, but the mechanics behind it have been further refined.

It is useful, among other things, to find out in advance information about the respective interlocutor, which can then be used as a leverage in dialogue. So if you want to pass a guard without a fight, it is very useful to know the name of the superior - or the name of a friend to pretend to be a mutual friend.

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If you have the appropriate skill, you can of course also lie that the bars bend and bluff through difficult situations. Almost every quest should be solved with diplomacy, at least as long as human adversaries are involved. Alien predators are unfortunately less effective at talking.

Avoid fighting - or just let someone else fight

If you don't like spending a lot of time in dialogues and still don't feel like fighting, you can also play the game slowly. However, that doesn't mean that you basically avoid fighting. You have a lot more opportunity to let others fight.

On the one hand, your companions will help you, who will protect you, among other things, from dangerous animals. With the right skill, you can also take advantage of the environment. For example, you can hack a terminal in a factory to reprogram the security robots stationed there. A short time later, they took care of all human opponents who had blocked your way just before, without having to fire a single shot yourself.

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There is no class system

Instead of choosing a fixed class at the beginning of the game, you can freely design your character in The Outer Worlds through skills and attributes and further customize it as the game progresses. By the way, every ability should have a benefit both in and outside of combat.

If you have a particularly high talent in intimidation, you can not only put anxious conversation partners in their place, but also have an advantage in combat. Among other things, it can happen that individual opponents crouch down in fear at the beginning of the fight. Ideally, even wild animals will tear away instead of bothering you as you walk across Monarch.

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A favorite feature from Fallout is also returning: Those who are not intelligent in character creation can only make primitive sounds in dialogues instead of speaking. However, this should not prevent you from playing through the game. Among other things, your companions will help you with objections such as "What our captain wants to say …".

Main and side quests complement each other

One or the other role-playing game has a hard time linking meaningful main and side quests. On the one hand, the urgent rescue of the world is vying for your attention, on the other hand, the hundreds of side jobs want to save your time. Skyrim can sing a song about it.

In The Outer Worlds, both aspects should interact. If you want, you can only concentrate on the story of the game. The optional side jobs should always enrich the course of the main quest. So if you work on many side missions, you will also be confronted with the corresponding consequences in the course of the story.

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This kind of intertwining is nothing new in the tradition of the Fallout series. In New Vegas, your actions away from the main quest had a big impact on the final confrontation at the dam.

Pre-order The Outer Worlds on Amazon now

By the way, after the credits of The Outer Worlds is over, the subsequent exploration of the game world will not be possible. Instead, before the final mission there is a separate storage status, which you can return to after the end credits to complete all outstanding side orders.

All in all, The Outer Worlds should keep you busy for between 20 and 40 hours as soon as it is released on October 26, 2019 for PC, PlayStation 4, Xbox One and Nintendo Switch.

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Alexander Gehlsdorf
Alexander Gehlsdorf

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