Death Stranding - What Is It Really About? We Tell You

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Death Stranding - What Is It Really About? We Tell You
Death Stranding - What Is It Really About? We Tell You

Video: Death Stranding - What Is It Really About? We Tell You

Video: Death Stranding - What Is It Really About? We Tell You
Video: 6 Things We (Kind Of) Understand About Death Stranding 2024, March
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Let's start with the actual story. It will undoubtedly be much more complex than what I am telling you now - but at least I can summarize the basic principle for you: You slip into the skin of Sam Bridges (played by Norman Reedus), who wanders through the broken, largely destroyed United Cities of America and creates connections between people, cities and places. You transport important relief goods such as food, medicine, tools - but also sperm and weapons. Always with you is the BB baby, a fetus in an artificial uterus - a kind of round box - which allows you to locate enemy creatures from another world. Sounds absolutely crazy? Sure, that's Death Stranding too. Nevertheless, there is an explanation that the baby trailer has at hand: BB is not a normal baby, it grew up in the belly of a dead mother, i.e. a dead woman who was artificially kept alive. It’s directly connected to the world of the dead,and this is where the invisible, enemy BTs come from. Still batshit crazy? Ask the trailer yourself if you don't believe me:

Death Stranding: Bridge Baby & Deadman In-Game Cutscene - Gamescom 2019

49 minutes of gameplay - what does a normal death strading mission look like?

Now babies at the fish: What exactly does that mean? Links? Weird BBs and BTs and monsters and packages - and bathing! - what shoud that? Hideo Kojima shows a 49-minute mission uncut at the Tokyo Game Show, the only drawback: The entire video material is only available in Japanese so far, but it is still worth watching.

Death Stranding Day 1: Gameplay Sessions Vol. 1 (Japanese Version)

Sam Bridge's job is to deliver packages. Relief supplies, as I mentioned earlier. But they do not disappear in his endless, invisible inventory, but are attached to bridges box by box at the beginning of the mission. Endless wear? You can forget that here. Indeed, even in the video, Bridges seems to sway with fast movements, as if he almost fell over under the weight. It’s also difficult.

After loading it goes out into the wilderness: The UCA (United Cities of America) seems to be a huge Open World Map, which consists largely of untouched nature - interrupted by destroyed cities and small outposts. Edge Knot City is one of the few habitable places in Death Stranding's fictional America, and this place is also your destination. By the way: Edge Knot City is still not a nice place, it seems - the city is dominated by the extremist Homo Demens, who have no interest in reuniting the UCA.

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In the 50-minute gameplay video, Sam Bridges is on foot, but later in the game you will be able to dig up a variety of equipment that will help you progress faster. However, I doubt whether there will be a fast travel system: because the trip itself seems to be an extremely important part of the game principle. Fully loaded like a pack donkey, the way over hill and dale is by no means an easy one: you have to cross rivers whose currents sweep you away. You throw ladders over cracks in the earth or climb mountains, and you exhaust yourself. Because no, Sam Bridges is not an ominous superhuman who can run, climb and swim endlessly; on the contrary: The gameplay focuses, among other things, on simulating an immersive, realistic and exhausting journey through a broken country. So you have to rest, drink energy drinks and take care of your BB. It's not always in a good mood, and if it starts jiggling in its uterine box, you should take it in your arms and weigh it. So, seriously weigh: you are simulating movement with your controller.

To some extent, Death Stranding may be one of the most realistic walking simulators the game industry has ever spat out. But don't worry, that's not all

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From monsters and helpful players

After Bridges has pounded through the - really beautiful - pampa for a while, he finds a broken musical instrument: Hello, side mission! You bring it to a man called a musician, whereupon you add a new connection, a "beach", to the network. As already mentioned, this is probably your main task: to unite and connect everything and everyone.

Speaking of connections: how was it again with multiplayer in death stranding? There is multiplayer, in fact it is a constant feature in the game - but not directly, but asynchronously. The most famous representative with asynchronous multiplayer is Dark Souls, where you will never see other players, but you can leave them messages, items and other things. It works similarly in Death Stranding: when you travel through these vast, impassable landscapes, you can come across boxes or ladders that others have left for you. You can even call other players, and if they are nearby - that is, they are in the same place in their game - it is possible to provide each other with items.

Which brings us to the next WTF fact: you can like what others have left behind, and likes are - well - the currency in the game. Or one of the currencies. I'm not quite sure what you can do with them, but your BB baby can also give you likes if you act according to his ideas. Eh, this is not a joke - this is Kojima, so what did you expect? In the gameplay video, for example, you defeat a giant BT monster with blood bombs (you can of course also use your own blood) and BB is so happy that it gives you 100 likes.

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By the way: there will also be fight scenes, and not only against BT monsters, but also against humans. You mostly use non-lethal weapons and ammunition, because to quote Kojima: “Most of your tools in action games are sticks. You punch or you shoot or you kick. (…) I want people to be connected not through sticks, but through what would be the equivalent of ropes.”I like to translate for you: Death Stranding does not focus on fighting or on attacking others - it wants the players connect, it's a peaceful game. With evil monsters that you fight with your own blood. (Of course, peacefully here means: You are working with other players against exactly those evil creatures.) Incidentally, all the battle scenes are very reminiscent of Metal Gear Solid in gameplay.

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Is death stranding something for you?

Let's shout "IMMERSION!" And the echo is Death Stranding. Let's shout “ORIGINAL STORY?” And the answer is - surprise - death stranding. Let's enjoy the scenery, let's sit on the grass for a moment and weigh our baby until there are two likes. Sounds good? From everything I've seen so far, Death Stranding seems to me to appeal to those who want to completely sink into a game world. Have the desire to be delivered to an absolutely sick story that will be closed but - probably, hopefully - make sense. They are happy to help other players - and they have always liked to walk through a large map without a quick trip.

There is also a summary of the story recently:

Death Stranding: “The Drop” trailer explains what you do in the game

Death Stranding is not the next Metal Gear Solid, if there is any ambiguity about it: the combat system is reminiscent of the famous stealth series, but apart from that Kojima's latest work is something … completely … or almost completely new: Kojima himself has mentioned several times, he wanted to create a whole new genre with Death Stranding, the beach genre that combines games that rely on asynchronous multiplayer and the cooperation of the players.

Everything we know about Death Stranding so far:

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Start photo gallery (12 photos)

Mixed with the high level of immersion and the focus on a journey through an open world, fans of Breath of The Wild, the Metal Gear series and possibly also Skyrim - in the broadest sense - could have fun with Death Stranding. Which is exactly my thing, if I may say so. Reluctant hype.

Quiz: How well do you know Assassin's Creed?

Marina Hansel
Marina Hansel

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