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Video: The Final Fantasy 7 Remake Is Supposed To Be More Than A Remake - Which Can Be Wonderful
The first thing I noticed was that the developers always talk about “games” and not about episodes. Because of the length - but certainly also the abundance of content - the parts of the remake are supposed to resemble individual games, whereby the first part already offers more than just a fragment of the main story: what appears in 2020 is spiced up with an "independent gaming experience" that as Entry into the game will put a focus on Midgar.
And focus here means that the entire first part takes place in Midgar. You take over Cloud, who, with the help of the Avalanche rebel group, wants to prevent the megacorporation Shin-Ra from ruining the planet's ecosystem. Meanwhile, the city of Midgar is being massively expanded, as are the levels, which will be larger, and the dialogues, which are supposed to offer more options in several places than the original. The first game in the Final Fantasy 7 series (that sounds pretty strange, huh?) Will fill up with two Blu-rays.
The good thing about a huge Final Fantasy 7 isn't just the thought, “Then we can all play Final Fantasy 7 forever! “(Which is also nice, I admit it). No, it also gives developers the opportunity to run a fan service in addition to the remake - and to bring new players on board who might not have been able to do anything with a bare redesign of the original.
How about some gameplay? This is what the Final Fantasy 7 remake looks like - and I'll tell you what you need to know about it:
Final Fantasy 7 remake: everything you need to know
Between tactical gameplay and hacking them all dead
All the Final Fantasy 15 players and fans? I think you will love the Final Fantasy 7 remake. Why not if it reminds of the last part in gameplay and graphics? Especially in combat, as in FF15, you will tackle your opponents in real time and can switch between the members of your group. Apart from the action roller coaster and hack them all dead , Square Enix also thought of tactical elements.
You know what I'm talking about, of course: The endless discussion of which combat mechanics have been better - turn-based and strategic, like in the old parts or action-packed and in real time, like in the younger Final Fantasy descendants. What is better? It doesn't really matter if you think about the FF7 remake - because here both mechanics should be combined: The result of both is a wonderful blue ATB bar at the bottom right edge of the game, which always fills up when you are using it Sword at home (and meet, best possible). If it is full, you can slow down the time and may tactically consider which of your special skills you want to use.
The tricky thing about such a combination is, of course, that it can be wonderful or terrible: either everyone is happy and happy - or everyone is unhappy and would rather have mixed both, but not everything. Ultimately, fans of the FF15 fighting style can count themselves lucky because the focus is clearly here. (In addition, it should be possible to leave the slow motion tactic out of the equation and put the skills on shortcuts).
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Final Fantasy 7 is the kind of remake that wants to make the original less playable than to translate it for a new generation. In addition, there is a lot of content that enlarges, extends and deepens the universe by the seventh part - something that old and new fans should be happy about. Overall, the developers paint a well-rounded picture with what they reveal about the remake; and I hope that will be the case with the release of the first episode / game on March 3rd, 2020.