Final Fantasy 7 Remake In Preview: Once Speechless And Back

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Final Fantasy 7 Remake In Preview: Once Speechless And Back
Final Fantasy 7 Remake In Preview: Once Speechless And Back

Video: Final Fantasy 7 Remake In Preview: Once Speechless And Back

Video: Final Fantasy 7 Remake In Preview: Once Speechless And Back
Video: FINAL FANTASY VII REMAKE - Come back to us ost 2023, March
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At the start of the game you can choose between three different difficulty modes. In both simple and normal levels of difficulty, you can defeat your opponents with attack combinations, techniques and spells. You keep the upper hand. You switch seamlessly between the characters in order to fully exploit their potential.

Furthermore, each character has certain special abilities: Barret, for example, fires several strong volleys at the opponent, while Cloud, on the other hand, can be fought in different positions. While the all-round stance ensures high agility, the offensive stance enables stronger attacks at the expense of the defensive. However, if you block, Cloud counters automatically. Practical for me, because even if I sometimes acted stupidly, the simple mode was really easy. I also tried normal. Demanding, but doable.

The camera work is a point that I have to get used to. With numerous settings, however, it can at least be slightly adjusted. Not only did the camera cause problems for me in combat, but also the player guidance is a point that should have been considered more in the development. Because even though I played this classic a few times, I often got lost, even if the path is sometimes indicated by small arrows on the floor.

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And the third mode?

Those of you who want to enjoy the story without failing in the battles have the choice to choose the "classic mode". Contrary to expectations, the classic mode does not describe the turn-based experience from old days that hard- nosed fans want, but rather a new system that allows you to concentrate only on the commands.

In this mode, the characters attack automatically, so that you can focus on the gameplay around. As with the simple and normal variant, the attack fills the ATB bar of the respective character. You can use these to perform spells, use items and skills - if you want to use these skills, you switch to tactical mode, which puts your gameplay in an impressive slow motion. Held in black and white, I could exhale and choose skills, even though this playing moment often left me breathless due to the background music and the impressive particle effects.

One thing is certain: the new combat system takes some getting used to compared to the round fight, but even I managed not to fail completely in a very short time.

Do we have to talk about the graphics and music of the remake?

I don't think so, because both simply knock my socks off. Based on the Unreal Engine, the remake of Final Fantasy 7 runs flawlessly.

Midgar is cold, even more crushing than ever. Wherever the imagination went through with you in the original, incredibly beautiful graphics now fill the gaps. A dystopia. Clean and yet so dirty.

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The characters also know how to convince: Barret is cool af (sorry for this expression, but I can't find any other words to describe this character) and the arrogant cloud is more indifferent than ever.

And the music? Out of the creative spirit of Nobuo Uematsu, the background music in the remake forms a remixed immersive experience and even the German dubbing convinces. While the English Synchro von Barret scratches a little bit of foreign embarrassment, it is a lot more convincing in German. Even I wouldn't have expected that.

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Final Fantasy 7: Remake is graphically and cinematically a masterpiece that leaves me speechless. It perfectly pushes the performance limits of the PlayStation 4. By making numerous adjustments to the engine, Square Enix creates an individual structure of immersive sound, beautiful particles and scenic lighting that is washed with all waters.

Pre-order Final Fantasy 7: Remake from Amazon

The remake is not just a remaster in a new guise, it offers a completely revised combat system, new ways to upgrade weapons, a souped up materia system and much more to look forward to. We certainly don't have to talk about the crazy story, because it's more current than ever. Let's just save the planet together. Best yesterday in 1997 when the game first appeared.

It's best to get your own picture, because the remake of Final Fantasy 7 is expected to be available on April 10, 2020. The game is worth it, both for long-established fans, as well as for those who were previously put off by the badly aged graphics and the round-fight system. Saddle up your chocobos: ready, ready, käräh!

How well do you know Final Fantasy? (Quiz)

Laura Li Tung
Laura Li Tung

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