Final Fantasy 7 Remake Alluded To: Massive Fights In Slow Motion

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Final Fantasy 7 Remake Alluded To: Massive Fights In Slow Motion
Final Fantasy 7 Remake Alluded To: Massive Fights In Slow Motion

Video: Final Fantasy 7 Remake Alluded To: Massive Fights In Slow Motion

Video: Final Fantasy 7 Remake Alluded To: Massive Fights In Slow Motion
Video: Final Fantasy VII Remake - Tifa Slow Motion Fighting (Smash 'Em, Rip 'Em) 2023, September
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It is immediately apparent that the Final Fantasy 7 remake does not reward wild tapping, but tactics. If you forget to defend or escape from the danger zone with a skillful role, you take so much damage, especially with stronger opponents, that you can no longer get out of healing. In the demo I have enough potions, and both characters have a healing spell that often helps me out of trouble. In the final game, healings will quickly become scarce.

In addition, Clouds massive sword and Barret's machine gun do good damage, but react somewhat sluggishly according to the weight. So a stroke needs to be well placed, even though Final Fantasy 7 forgives a lot more mistakes than Dark Souls and companions. And once you are in rhythm, you can do even more damage with excessive combos.

In slow motion through the tactics mode

If a character's ATB bar is at least half full due to attacks, you can switch from real-time to tactical mode. Here the time slows down really drastically, your and the opposing character move in slow motion. Accordingly, you have a lot of time to choose an action. The mode is almost reminiscent of the original Final Fantasy 7. If you don't want a break but all the time action, you can put the skills on shortcuts and use them in real time.

Tactic mode not only gives you items to heal and spells, but also stronger special attacks. Conversely, this also means: If your ATB bar is empty and your energy is also coming to an end, there is hardly any way to keep you alive.

Final Fantasy 7 remake comparison

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If only one of your characters is weak, you can switch to one of the others with the shoulder buttons. With this you can basically heal any other character, provided that he himself has a sufficiently full ATB bar. But it is also worth changing when attacking. After all, Cloud and Barret have two completely different combat systems and can therefore complement each other perfectly in combat. If you want to stiffen up on one character, you can still give orders to the other.

There is also the limit bar that fills up, if you take any damage yourself. If it is filled, you can execute the so-called limit breaker and thus the special attack of the respective character. In Cloud's case, this is the Punisher mode, in which it moves slower but does much more damage.

If the opponent has received enough attacks, he is paralyzed for a short time. You can tell how long it takes until then by an orange bar below the opponent's health indicator. If it is full, you do a lot of damage and you can hit the opponent with effective attacks.

Order the Final Fantasy 7 remake from Amazon

Final Fantasy 7 remake: our first impression

Thanks to the numerous tactical options, even the first boss fight is quite demanding and not a bit monotonous. The two characters I tried complement each other perfectly and the boss opponent knows how to keep us busy with numerous nasty skills.

What I've seen looks promising and the Final Fantasy 7 remake seems to be on the right track. Of course, I have seen far too little to be able to make an informed judgment. At the latest on March 3, 2020, more can finally be said about it - then Final Fantasy 7 will appear exclusively for the PlayStation 4.

How well do you know Final Fantasy? (Quiz)

Lisa Fleischer
Lisa Fleischer

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